In Epic Mickey 2: The Power of Two, Mickey is able to use his paintbrush from the first game, and can still use paint and thinner. Oswald is armed with a remote control that has the power to command electricity. Oswald's other powers are the use of his ears as a helicopter to float and to remove his arm and use it as a boomerang to get items or hit things. The game is like a musical in which songs and music change based on whether gamers prompt Mickey to be well-mannered or mischievous. Oswald is controlled by either another player or running as an NPC. Also, the camera controls are changed.
It truly is about player choiceWarren Spector calls it play style, saying that he never judges players. Since Mickey has the power of paint and of thinner, the environmental puzzles in each thematic land typically have a couple of different solutions. You can thin enemies, hit them with an up-close spin kick, or you can paint them, which gives them little blue hearts above their heads and makes them friends.
The first Epic Mickey game couldn't quite deliver the sublime Disney history romp Warren Spector's team at Junction Point was promising. With the jump to a more powerful console, a lot of those issues should have been solvable. Unfortunately, Epic Mickey 2 suffers from many of the problems that plagued its predecessor. 59ce067264