This mod was in a league of its own. Once it hit the Workshop, it became the most popular mod of all time, being used by more than a million people. The premise is sound, and it works beautifully. It's a force mod, and it enables you to use the new weapons from the new DLCs, plus several new settlements and dead NPCs in general, such as Roman Legionary officers and P.O.W.s, and the Legendary weapons. There's only two rules; when in doubt, you can use whatever weapon you had the most experience with when you last died. Secondly, when entering an enemy encampment, you'll be given a choice; would you like to steal everything inside? If you pick no, no looting will occur, and if you pick yes, you'll be able to loot everything in the encampment, but you'll awaken from the dream where you are the thief and start blowing stuff up. Some DLC settlements and camps offer more potential loot, even if they're not in the DLC they're associated with, and some require very high scores on achievements in one of the DLCs.
Imagine a mighty weapon completely useless due to being obsessed with being overpowered. No, it's not Dungeon Hunter (which I will touch on later), it's this mod: Nuggets - Axes and Machetes . Instead of having the power of a spaceship, a moa kraut, or a tank, it has the power of a greataxe. Now, it can blast through a dragon and molotov cocktails, but it's utterly inconsequential otherwise. The problem with this is it's a skill-based mod, and the skills are frustratingly extensive. The mod also includes weapons which are common in the game and have no skill requirements, and while they're not overpowered, they're still pretty crappy. That, in itself, makes a nice contrast to the overpowered weapons the mod offers.
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