The object of the game was to build a fun fair in the midst of a scary forest while decorating the grounds, fending off various monsters, and completing many quests. Players built games and buildings which attract visitors to the fair, and visitors became scared if they see a monster or the forest erupts near them. Players comforted the visitors when they were scared so they could go back to their normal routine of enjoying the fair.
When the player finishes building a structure, the \"fun\" value attached to the structure accumulates with all other structures in the fair. At various \"fun\" levels, visitors will fly in on a zeppelin and roam the player's fair, playing games and using buildings and paying coins and XP for them.
All during gameplay, the scary forest erupts randomly with evil laughter, will-o-wisps, or a frightening crow. If a visitor is near a scary part of the forest, the visitor will scream and run to the player for comfort. The player must then click on the scared visitor to comfort them so they can continue enjoying the fair. If the player places a Protector on the ground, it will be able to retaliate against the forest, attack monsters, and comfort the scared visitors.
Not that kind of party, you sicko--these are woodland creatures! Anyway, Inside Social Games reports that 6waves and New York-based Foundation Games will soon release hit Facebook game Ravenwood Fair on iOS devices for free. Recently found on the Canadian App Store in a testing phase, the game looks nearly identical to what's available on Facebook.We imagine that's the point. According to ISG, the mobile version of designer John Romero's first social game plays identically to its predecessor, right down to the missions it offers on the outset. Unfortunately, this will not be an extension of players' Facebook game sessions, but a standalone experience using Facebook Connect. This game will not interact with what you've created on Facebook.According to Foundation Studios' web page, Ravenwood Fair is no secret, which could mean it's nearing official release. 6waves, however, has told ISG that there is no U.S. release date just yet. What's that, imaginary reader You ask, \"But wasn't Ravenwood Fair made by Lolapps and John Romero\" Well, allow this post and this post to explain. In the meantime, we play the waiting game ... or just play Ravenwood Fair on Facebook.Click here to download Ravenwood Fair on iOS Now (if you're \"Canadian\") >Are you excited about Ravenwood Fair on iPhone and iPad What do you think of the \"Raven\" series on the whole Sound off in the comments. Add Comment.
The Spartacus iPad script application will be a free download for iPad users in the iTunes Starz storefront, with the first episode of Spartacus: Blood and Sand (The Red Serpent) included as part of the app download. Additional Spartacus multimedia iPad episode scripts will be available for individual purchase for $0.99 each.
Seasonal content is a great way for developers to keep their games fresh and interesting for players. Users download games for their entertainment value, and incorporating seasonal content will keep them returning to see what new developments have occurred in the game.
Seasonal content also monetizes really well, and this is something the developers of Ravenwood Fair realized after introducing Halloween-themed content. The game was doing fairly well, but it was bolstered by the well-timed release of the Halloween package. A skull-cart building that was part of the Halloween theme became the top-selling in-game content, and this shows how players are excited by seasonal content.
Real Inverse's Paper Ninja also witnessed similar fortunes with its Halloween add-on content. Paper Ninja Halloween achieved more than 30,000 downloads after launch, and the subsequent number of paying users pushed the game into the US top 200 Action & Adventure chat. 153554b96e