On 15 December, Worms Revolution was released for SteamOS. It is one of the few games to be available for the SteamOS platform. Worms Revolution runs at 1080p / 60FPS, has controller support, support for the Steam Controller, and supports both keyboard and mouse input.
On 10 April 2013, Worms Revolution for Xbox 360 was released on the Xbox Live Arcade. It is a timed-exclusive for 360 users, requiring the Game ID to be entered in the Xbox 360 dashboard before the game can be played. The Xbox Live Arcade version includes all Worms Revolution content, but has been updated to include some bug fixes, and runs at 720p / 30FPS.
On 3 May 2014, Worms Revolution was released for PlayStation 4 and Xbox One. The game was moved to Xbox Live Arcade and PlayStation Network as part of the planned Worms series rebalance, and runs at 720p / 30FPS. Controllers are supported on the PlayStation 4, while the Xbox One version supports both the standard controller and the Xbox One controller. The PlayStation 4 version also supports the DualShock 4 and PlayStation Camera.
On 28 September, Worms Revolution was released for Wii U. It uses the Wii U's GamePad controller for movement, and is shown in portrait mode, due to the games graphical limitations on the Wii U screen.
The Xbox 360 version is only available on the Xbox Games On Demand service. It includes all Worms Revolution content, and is available on the same day as its PC version, but has been updated to run at 1080p / 60FPS, includes cross-buy, and supports controller setups.
Nothing much has changed between Tools of Destruction and A Crack in Time except for a ton of porting work. The first thing that jumped out at me was the level design. Oh, yes, it's been ported directly from the PS2. I'm sure that much has been done in the past six months, but the graphics don't look any better and the framerate has been excruciatingly choppy. What's worse, though, is that the menus are almost unplayable. So much stuff has been altered that the controls are no longer usable and nothing in the way of hints or even a little tutorial appears. It feels more like the game fell off the back of the truck. This certainly isn't the case as far as any of the other platforms are concerned, but the PlayStation 3 is a bit of a different animal.
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